In addition to the Learn with League system, we developed a curriculum to democratise the knowledge, experience, and exercises around game design education.
The URF Academy Game Design curriculum teaches the fundamental aspects of game design. It is a seven part resource (with another on the way) which focuses on various facets of how games are made and helps students think through the complex and abstract challenges designers face when creating fun game experiences.
Introducing URF Academy
While many see gaming as a waste of time, or as a useless hobby, we see it as an opportunity for the development of character in young people. Learn with League aims to teach students how to look at gaming as a way to learn and grow through three key pillars: Live, Learn, and Play. The URF Academy, a free resource for educators who seek to encourage and inspire the next generation of game designers.
Our Game Design Curriculum is our way to share our love for and knowledge of games to students everywhere. We designed it with accessibility top of mind—any teacher with access to the internet and a printer should be able to teach students how to design a fun game.
A Simple Framework
In our six-module curriculum, we outline the principles of game design using a simple framework and explore concepts through engaging workshops and activities. Students will learn about the language and theory necessary to engage deeply with games and ultimately collaborate in groups to design a paper prototype of a multiplayer game.