WHAT IS LOL’S TYPICAL DATA AND BANDWIDTH USAGE?
There are three main factors to consider when looking at LoL’s bandwidth consumption:
Patching & installation
- The installation files are under 100MB
- After installation, the main game content downloads and is approximately 6GB on first launch of the game.
- Patching represents approximately 250 – 500MB per client roughly every two weeks.
- All content is delivered via HTTP protocol.
- It is possible to set up a cache server within your school to reduce download & patching load on your internet connection. Have your IT administration team Contact Us if you wish to explore this
League of Legends Client browsing
Non-gameplay traffic such as authentication, character customisation, chat, game lobby creation etc.
- Bandwidth consumption is comparable to basic web browsing.
- Again, this is mostly HTTP traffic with API calls, some images.
League of Legends Game play traffic
Over the course of an average game of the main mode of play – Summoner’s Rift – we estimate that a single player will:
- use approximately 16 MB in downloads and 3 MB in uploads
- download & upload at roughly 64 & 14 Kbps respectively.
- Game modes that require less players, such as Twisted Treeline, generally consume only 30-50% as much data per game.
- This type of traffic represents real-time interactions with the game and is latency sensitive.