TEAM-ORIENTED MINDSET: DEVELOPING TEAMWORK
RESPECT: TEAMMATES AND OPPOSITION
A collaboration between Riot Games and The Cybersmile Foundation, this lesson plan highlights the importance of a healthy and positive team-spirit, with a focus on empathy/mutual respect for teammates and other players through structured group discussion and learning exercises.
DISCIPLINE: PRACTICE, TRAINING AND DEVELOPMENT
A collaboration between Riot Games and The Cybersmile Foundation, this lesson plan explores what it takes to improve in a way that produces continual development, as well as helping students recognise emotional triggers and create strategies on how to avoid unnecessary conflict.
RESILIENCE: CHARACTER AND SELF-CONTROL
POSITIVE ATTITUDE: MAINTAINING PRODUCTIVE GAMEPLAY
A collaboration between Riot Games and The Cybersmile Foundation, this lesson plan looks at how a consistent positive approach can help players support and motivate each other, regardless of the situation, creating a cohesive team approach to maintaining productive and positive gameplay.
TEACHING RESILIENCE AND A TEAM-ORIENTED MINDSET
A collaboration between Riot Games and Two Hat Security, this lesson plan asks students to reflect on their behaviour directly after a game of League of Legends, encouraging students to develop and articulate some concrete personal strategies for dealing with online situations, including the stress of competition.
SPORTSMANSHIP DISCUSSION CARDS
Colourful cards that cultivate student driven discussion around League of Legends and online behaviour. These cards are designed for double-sided printing, intended to be cut into quarters.
ASPECTS OF SPORTSMANSHIP
Classroom materials to help students understand and connect with the six aspects of sportsmanship. These materials encourage self reflection and analysis of a student’s own behaviour, asking them to identify with different levels of mastery within each aspect. Feel free to use our condensed, interactive version of these materials too!
STUDENT SELF-EVALUATION SHEETS
After games of League of Legends, these sheets encourage students to think about their behaviour and self-identify which areas of sportsmanship they excel in and where they feel they could improve.
SPORTSMANSHIP WORKSHOP PACK
We’ve taken the League of Legends sportsmanship workshop to multiple education events across Australia. The following assets are free to use, being designed to encourage students to discuss and analyse the importance of sportsmanship and online etiquette in game.
The assets include: Learning outcomes, discovery cards, learning cards, Q&A cards, ‘design a champ’ worksheet, the online gamer’s oath.
SPORTSMANSHIP POSTER PACK
Posters that provide simple, visually effective breakdowns of each aspect of sportsmanship. Display these in the classroom or wherever you choose to run your League of Legends club.
Spice up your school’s club events and announcements with this fully customisable flyer pack. The pack includes four different League of Legends themed flyers.
TEACHING THE VALUES OF SPORTSMANSHIP
How we authentically and naturally connect to best guide and support a young person on their digital journey.
VIOLENCE, AGGRESSION AND VIDEO GAMES
Made in consultation with the Alannah & Madeline Foundation, this document looks at the effects video games have on those who engage with the medium and how this applies specifically to League of Legends and a teenage audience. The document is based around research and studies done by experts in the fields of both psychology and video games.
TEACHING THE ASPECTS OF SPORTSMANSHIP
Reference materials that break down the six aspects of sportsmanship, empowering teachers to accurately help their students during their self-evaluation.
AUSTRALIAN TEACHING GUIDE
This teaching guide gives an in-depth look at the benefits of teaching with League of Legends, why LoL clubs are important and how sportsmanship and online behaviour tie into the Australian curriculum.
NEW ZEALAND TEACHING GUIDE
This teaching guide gives an in-depth look at the benefits of teaching with League of Legends, why LoL clubs are important and how sportsmanship and online behaviour tie into the New Zealand curriculum.
GENERAL INFORMATION PACK
This guide provides a general overview on LoL clubs, how to get started, running play sessions and technical help.
Information on how to organise, setup and run a League of Legends tournament for your students.
LEAGUE OF LEGENDS CLUBS
High school League of Legends clubs are having a profound impact on students across Australia and New Zealand.
HEALTHY ELECTRONIC GAMING
Gaming can be a positive and enjoyable pastime. It can help us to connect with others, feel socially included and improve our self-esteem. Healthy gaming can help us to have structure and routine in our lives and provides some beneficial downtime, relaxation and fun.
SLEEP & GAMING
Sleep is important for our physical and mental health. Although it varies from person to person, if you’re aged between 12–17 years, you should be aiming for 8 to 10 hours sleep per night and 18–25 year olds should try to get 7 to 9 hours.
The internet has changed the way we work, socialise and relax, with a lot of these activities now happening online. It has added a lot of value to our lives.
A guide for family and friends. The information in this fact sheet is designed to help you better understand your young person’s gaming and internet use and how you can support them to maintain a healthy balance in their lives.