Our Partners

Learn With League is a Riot Games initiative supported by leaders in education, student welfare and research.

Alannah & Madeline Foundation

The Alannah & Madeline Foundation works to keep children safe across a number of environments. No child should experience bullying, and in online environments (such as gaming), it may lead to depression and anxiety.

The Foundation supports Riot Games’ desire to teach students the importance of positive online interaction. Their learning initiative works to encourage positive conduct by featuring behaviours such as respect and integrity. It will assist in building player resilience and encourage good sporting and play behaviours.

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headspace

Riot Games’ values not only align with those of headspace, but Riot also genuinely have an  interest in and are enthusiastic about helping gamers achieve their goals in the healthiest and most positive ways. As an expert in their field, they will allow us access to a priority audience for headspace – young men and online gamers.

Gaming can provide connectedness to others that enables young people to feel a sense of social inclusion, and at healthy levels, it can increase self-esteem and social acceptance. It can also provide an opportunity for a structured daily routine and is a viable form of leisure activity.

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The Cybersmile Foundation

Since becoming official charity partners in 2016, our partnership with Riot Games has now become an important element of our work in educating and supporting players all over the world to create a better online world for everyone.

Our work with Riot includes playing our part in the development of the learning initiative. This innovative new educational program teaches students the skills needed to compete in competitive play such as teamwork, peer to peer learning and positive attitude, as well as cultivating more self-aware, resilient and emotionally intelligent digital citizens.

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Two Hat Security

At Two Hat, we believe that everyone has the right to share online without fear of harassment or abuse. Every day, we help gaming and social platforms foster healthy, and inclusive online spaces. And just like Riot Games, we believe that encouraging the ideals of online etiquette are just as crucial in those online spaces as they are on the playing field.

Ivan and his team are doing critical work in Oceania. The League of Legends learning initiative teaches students, teachers, and parents the core values of digital citizenship, fair play, and the six aspects of sportsmanship. All of these topics are dear to our hearts (and core to our mission) at Two Hat.

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